Your little collection.
A friend from each little adventure. Collected on this device — finish an adventure to meet the next one.
A friend from each little adventure. Collected on this device — finish an adventure to meet the next one.
Your guest player starts automatically. Players and progress stay on this device. Grown-ups can save privately to keep progress across devices.
Give a short model, then time to respond. Pointing, tapping, gestures, sounds, and words are all welcome.
Learning plan, spoken replies & observations →
Reduce decorative animation. Picture choices and sound stay as you set them.
Turn spoken prompts and game sounds on or off.
In games with a right answer, the pictures wait until the whole instruction has been said. The words appear under the prompt as they are spoken. Turn off for a child who already listens.
Slower makes every host speak a little more slowly, so there is time to hear each word. Changes apply when you open or restart a game.
Snack Safari starts with two food options; later levels use two or three. The quantity or order comes from its learning level. Little Builder starts with two picture choices; its later levels use your chosen maximum, with two action choices. Dino Match's first level uses two or three pairs. Count It, Number Hunt, Number Trail, and Bubble Buddies' first level use the chosen answer-card count. Bubble quantities come from its three learning levels. First Sounds keeps two pictures at its first level and respects this maximum on later levels. Rainbow Rally has two or three parcel and home options: 2 choices includes Bunny and Bear, with loads of 1, 2, then 2 items; 3 choices adds Duck, with loads of 1, 2, then 3 items. Other games keep their own level settings. Changes apply when you open or restart a game.
Model "Go car!", "More apple," or "My turn." Pause and follow their lead. Try the same idea later with toy cars, blocks, or real bubbles.
Completed adventures will appear here. These describe game actions, not speech or ability.
Wonderpop is for play and practice. It does not assess speech, predict evaluation results, or decide school placement. Notes and stickers are saved on this device; a signed-in grown-up account also keeps finished games and adventures for each child.
Answer to continue: