Reduce decorative animation. Picture choices and sound stay as you set them.
Sound and effects
Turn spoken prompts and game sounds on or off.
Listen first
In games with a right answer, the pictures wait until the whole instruction has been said. The words
appear under the prompt as they are spoken. Turn off for a child who already listens.
Speaking pace
Slower makes every host speak a little more slowly, so there is time to hear each word. Changes apply when
you open or restart a game.
Picture choices
Snack Safari starts with two food options; later levels use two or three. The quantity or order comes
from its learning level. Little Builder starts with two picture choices; its later levels use your chosen maximum, with two action choices. Dino Match's first level uses two or three
pairs. Count It, Number Hunt, Number Trail, and Bubble Buddies' first level use the chosen answer-card count.
Bubble quantities come from its three learning levels. First Sounds keeps two pictures at its first level
and respects this maximum on later levels. Rainbow Rally has two
or three parcel and home options: 2 choices includes Bunny and Bear, with loads of 1, 2, then 2 items;
3 choices adds Duck, with loads of 1, 2, then 3 items. Other games keep their own level settings.
Changes apply when you open or restart a game.
Try it together
Model "Go car!", "More apple," or "My turn." Pause and follow their lead. Try the same idea later with toy
cars, blocks, or real bubbles.
Practice notes · this device
Completed adventures will appear here. These describe game actions, not speech or ability.
Wonderpop is for play and practice. It does not assess speech, predict evaluation results, or decide school
placement. Notes and stickers are saved on this device; a signed-in grown-up account also keeps finished
games and adventures for each child.